Where is geth pulse rifle




















Defeat the insidious walker, and Tali will be available for official rescue. Upon opening the door to talk with her, there will be an Intact Pulse Rifle on the ground.

Pick it up, and the Geth Pulse Rifle will be yours. In addition to Shepard using the weapon, Garrus, Grunt, and Zaeed can also equip the rifle for combat. You have to start the mission on Hardcore, or even better, Insanity, and keep it there for the whole mission.

Then, in the final room with Tali, pick up the Rifle before getting too close and triggering the end of the mission. If you set the difficulty to Hardcore before you entered the Galaxy map, and then finished the whole mission, in one shot, without some other save file swapping possibly altering the difficulty, and the rifle was clearly not in the last room, then try again with Insanity, or you ran into a bug. Make sure you have all the latest patches. Be connected to LIVE when starting the game.

Check for scratches. System memory reset. If it's any consolation, that rifle is not all-powerful. The sheer capacity of the Geth Pulse Rifle means that it is suitable for taking on practically any threat.

Groups of enemies can be brought down in an unrelenting storm of gunfire, and singular, powerful opponents can be worn down with a steady stream of bullets. Damage Increasing mods and ammo power evolutions will bolster the strength of the Geth Pulse Rifle, making it more capable at confronting stronger opponents. Multiplayer Damage is the Geth Pulse Rifle's crippling shortcoming, inflicting far less damage than any other assault rifle.

This effectively means whereas the average assault rifle would kill in about rounds, the Geth Pulse Rifle would require rounds - a margin that will likely be further widened against armored targets. To mitigate this problem, apply appropriate mods, use appropriate powers and aim consistently for enemy heads.

This is especially useful as the Geth Pulse Rifle has a damage multiplier of 3x for headshots, compared to 2. The weapon's slow reload time is another significant factor, rivaling the M Revenant. However, it can be "reload cancelled"; sprint or perform a dodge maneuver or stand perfectly still momentarily while pressing the action button when the steam blows off. Run practice drills in the Spectre office's shooting range to time it right.

This weapon's damage can be boosted by the Networked AI passive power that is available to geth characters, such as the Geth Juggernaut Soldier. The Assault Rifle Piercing Mod is questionable at best as its already low damage will be decreased to insignificance whenever piercing cover, the damage is even less than the Geth Plasma SMG.

The Assault Rifle Precision Scope is not necessary because it's already pin-point accurate. Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Insanity can be defined as the repitition of any action and the expectation of a different outcome each time. By that definition, every voter is raving mad. User Info: fuzz Good to know. Hmm, can it be used as more than an AR or not? But you? You may call me Far as I can tell it's just an ar. MY current Sheperd is a infiltrator so I haven't gotten to use it myself as of yet, but garrus and Z seem to like it. It seems a little nastier on shields and a littl easier on armor, and lets face it, the damn thing just looks cooler Insanity can be defined as the repitition of any action and the expectation of a different outcome each time.



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